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This was great. Engrossing. Hope you do come back to do more.

Thank you so much! We're working on it!

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¿Is it the final version?

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This is a final version of the GameBoy release, yes. But we're hoping to return to this project for a more modern platform (wink wink).

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So happy I found this game and got to play it. You have a whole world going on here and are limiting it to this story. I enjoyed the pixilated art of Gwen and the music was very funky. Good story!

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Thank you~ We had lots of interesting limitations caused by the game jam rules - 1k words, one character and one background art. We hope we'll get back to this world in the future :) 

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A very good one!

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Very nice, great job with the art

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great pixel work!

Thanks ^_^

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Great plot twist! You nailed the detective dynamic splendidly :)

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Great work!! How did you get the names of whomever is talking to display on the top left of the dialogue box in GBStudio?! Looks really polished.

GB Studio 2 has an option to "eject the game engine". You'll get the C code of the engine. As I didn't want to change JS code of the GB Studio itself, I just used global variables to store the name of the current speaker. Then, in UI_b.c I tweaked UIDrawFrame_b to actually output the name. I didn't come up with anything better than putting speaker name in the tile memory space, so the BG image became limited to 186 tiles instead of 192.
Similarly, I tweaked text output in the engine to do "blep blep" when the text is spoken by characters is printing. 

Thanks for explanation! Much appreciated.

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This was pretty cool!

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Thank you!

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This is amazing! The pixel art looks great and is clear and easy to read in the crime scene, and I love the use of text effects and font to convey the mood of crime without needing extra images! Overall very clever use of limited assets and a fun mystery to solve!

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This game has made me really want to learn GB Studio. 

Loved the aesthetics and did I spot an Ace Attorney reference???

Great work peeps!

Oh, thank you! GB Studio is pretty great, but, to be honest, if I had more time, I'd probably fork GB studio to simplify scripting...

And yes, there is a reference to AA:I, well-spotted! :)

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Great game, such a cool concept and aesthetic! My only complain is that it is too short ;) This was my first ever jam, and seeing works like this just makes me more inspired!

Aw, thank you! Maybe one day we'll be able to make a longer project based on this jam game :)

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this was super cool~ seeing it on the actual game boy as well was a delightful bonus too ^^

I have to say, it's much more playable on Gameboy, too!

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this was great! i want to know what happens next!

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Thank you so much! Hopefully we'll be able to tell this story properly some time in the future - but not this year, unfortunately, too many projects on our plates already :D 
It warms our hearts to know that you liked this game, we're big fans of your novels!

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wooooow This is amazing

Thanks ^_^

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I think you would absolutely destroy the game boy competition jam that's going on right now... Here's the link: https://itch.io/jam/gbcompo21 I think there are cash prizes too!

Well, it's really short, though! But, I submitted the game :) Thank you

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Neat. Compliments.

UwU

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Nice and short. Now I want to see more :D

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The 1k word limit is a real drag, isn't it? :D 

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A neat little game with an interesting mystery. Well done. :D

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Thankies :)